
#Requires world reload (quit to main menu and rejoin world to apply)
["base raids"]
	#Add Raids to happen at your base.
	#*If enabled at first and you want to turn it off after a base raid has happened, you will also have to destroy the bed that the fake villager was claiming.*
	enable_base_raids = true

#Requires FULL Minecraft restart to apply
["ominous bottle"]
	#The ID of the mob that should drop the ominous bottle.
	#**WARNING: This will replace the entire loot table for the configured mob**
	#Recommend to use another method like the mod: "Configurable Extra Mob Drops" if you would like another mob to drop the bottle. Noneless it is here if you would like to use it
	#EX: ("minecraft:ravager" = The bottle will drop from killing a ravager)
	drop_mob = "minecraft:ravager"
	#Chance that the configured mob, or captain, will drop the Ominous Bottle.
	#Set this to 0.0 if you would not like the item to drop at all
	#EX: (0.75 = 75% chance the bottle will drop)
	#Range: 0.0 ~ 1.0
	drop_chance = 1.0
	#Sets the drop mob to be a pillager with the 'PatrolLeader:1b' tag, aka the pillager with the banner on its head.
	#*If set to true, this setting overrides the drop mob completely*
	drop_from_captain = true

["pillager patrols"]
	#Add custom patrol behavior.
	#If this value is false, special patrols will not spawn either.
	enable_custom_patrols = true
	#The amount of time that has to pass when attempting to spawn a patrol.
	#Vanilla patrols happen on average every 3 days.
	#EX: (24,000 ticks = 1 minecraft day)
	#EX: (240,000 ticks = 10 minecraft days)
	#Range: 20 ~ 240000
	patrol_spawn_attempt = 12000
	#The chance that a patrol spawn attempt will succeed.
	#Vanilla patrols happen on average every 3 days.
	#EX: (0.8 = 80% chance to spawn)
	#Range: 0.0 ~ 1.0
	patrol_spawn_chance = 0.8
	#Spawn Patrol Leader in patrols.
	#If you set this to false, you will only be able to get bad omen from outposts or the ominous bottle added with this mod.
	patrol_leader_spawn = true
	#Minimum pillagers to spawn in every patrol.
	#Does not include Patrol Leader.
	#(Vanilla patrols have 2 - 5 pillagers.)
	#Range: 0 ~ 40
	min_pillagers = 4
	#Maximum pillagers to spawn in every patrol.
	#Does not include Patrol Leader.
	#(Vanilla patrols have 2 - 5 pillagers.)
	#Range: 0 ~ 40
	max_pillagers = 8
	#Number of ravengers that spawn in every patrol.
	#Range: 0 ~ 40
	patrol_ravengers = 1

["special patrols"]
	#Enable patrols to have "special mobs" that are typically stronger than normal pillagers.
	add_special_patrols = true
	#A list of entity IDs that count as "special" illagers. Modded mobs are allowed. Neutral mobs will attack player. Passive mobs are unaffected and will be useless
	special_illagers = ["minecraft:vindicator", "minecraft:evoker", "minecraft:witch"]
	#Number of special illagers that will be randomly selected and added to the patrols.
	#Range: 1 ~ 40
	special_illager_amount = 2
	#The chance special illagers will join a patrol.
	#(0.25 = 25% chance for 2 random special illagers to join a patrol)
	#(25% is roughly every 4 patrols)
	#Range: 0.0 ~ 1.0
	special_patrol_chance = 0.25

[compatibility]
	#Quickly add Hunter Illager to 'special mobs' list
	hunters_return = true
	#Quickly add Enchanter to 'special mobs' list
	enchant_with_mob = true
	#Quickly add Archers, Skirmishers, and Legioners to 'special mobs' list
	it_takes_a_pillage = true
	#Quickly add Griefer, Executioner, Trickster, Iceologer to 'special mobs' list
	savage_and_ravage = true
	#Quickly add Igniter, Twittollager, Preserver, Absorber, Crocofang, and Engineer to 'special mobs' list
	illage_and_spillage_respillaged = true
	#Quickly add Magispeller, Spiritcaller, and Freakager to 'special mobs' list
	illage_and_spillage_boss_mobs = false
	#Quickly add The Warrior, Tank, Dart, Assassin, Illusioner, Conductor, Necromancer, Shaman, and Frostmage to 'special mobs' list
	difficult_raids = true
	#Quickly add Nuaos, Xydrax, Modur, and Voldon to 'special mobs' list
	difficult_raids_boss_mobs = false

